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15-Moonstone
June 14, 2013
Question

how to create a fillet of this kind in pro/e?

  • June 14, 2013
  • 3 replies
  • 4365 views

please have a look at the youtube link below. i would like to know how to create this kind of fillet in Pro/E. please go to exactly 3:45 minutes in the video.

http://www.youtube.com/watch?v=OgxkZvZ3dWo

    3 replies

    21-Topaz II
    June 14, 2013

    That doesn't look like it's truly a fillet as it doesn't appear to have an arc as a section.

    In Proe / Creo, you'd create the same curves, create a boundaty blend assigning tangencies as needed and then use it to cut away material.

    17-Peridot
    June 14, 2013

    With the presented geometry, I'd suggest a VSS. The origin is the spine and the guide curves are the chains. You can use an arc or a conic. With trajpar or a graph relation , you also have a lot more control.

    1-Visitor
    June 14, 2013

    you can easily get this round if you select a top surface and a botton edge (hold <ctrl> to select multiple entities) then select "Round" from the menu. It should sweep along the trangents. Must select the top surface first or you will get different results. You will have to play with the round after that - maybe make a variable radius to get it shaped exactly like you want.

    1-Visitor
    June 14, 2013

    I guess, you can first "copy" the surface edge using offset feature, and then in the round feature use "Through curve" setting, while selecting this copied edge.

    Patriot_1776
    22-Sapphire II
    June 14, 2013

    There's a way to do a round through curve. I agree with Antonius that the round command is cryptic. I liked in WF where you could choose from either the new style round, or, if you had the right config.pro option, the old style round. Sometimes in complex plastic work, you needed both since on some things only one of them worked.