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1-Visitor
May 29, 2014
Question

How to link sub assy skeleton model to top assy skeleton..?

  • May 29, 2014
  • 2 replies
  • 2049 views

Hello friends

I am working on one project called platforming. I need to creat lot of sub assemblies (module) using skeleton model (topdown approach). That i have created .

My one more friend working on upper top assembly with (full skeleton model) where my all sub assemblies will go and assemble.

Now my challenge is to link my individual sub assembly skeletons to top assembly skeleton so that what modification that i do in the sub assy skeleton that has to be reflect in top assembly..

Dear friends, please can any one help me to achive this.. its urgent.

Thanks in advance


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2 replies

1-Visitor
May 29, 2014

I didnot work to that depth with skeleton however I worked with sub assemblies in several workstations and main assembly in one. I used to create sub assemblies by top down approach with having same references. later open the sub assemblies in different computer. Work and update sub assemblies and then upload in the main assemblie folder/workstation. Since pro/e retrive the latest version so save and rename with update version no of sub assemblies.. But the references has to be opted from main skelton for this technique.

Regards,

Jayanta Sarkar

1-Visitor
May 29, 2014

It greatly depends on how you want the modifications to behave, so you'll have to be more specific. In general, for a purely top down approach, all common references between subassemblies have a higher level skeleton.

Take, for instance, a car. You have a headlight module and a body module. Both would reference a higher level skeleton that defines the interface between the two. If the headlight needs to change in size, you change the top level skeleton and the changes flow from top to bottom.

More specifically, the top level skeleton might have an axis, point, datums, and/or surfaces that define the headlight location as well as features that represent the interfacing headlight size. The top level skeleton has publish geometries for those references and the headlight and body modules have copy geometry features that bring those references into the models. The models are built around these references and later assembled to the car assembly using a default constraint (unless it is something like a bolt that gets assembled to multiple locations). The headlight module can change in detail (more lightbulbs, LEDs, colors, etc.) as long as they stay within the scope of the skeleton reference to be sure that everything still fits with respect to other modules (i.e. the body module). The top level assembly will reflect the changes that occur within the module but if a scope change needs to occur, it happens at a higher level skeleton and flows down from there.

If you really need parameters and dimensions from a lower level passed upwards, then you'll need use a notebook to gather the references and link it to the assemblies, models, etc.

1-Visitor
May 29, 2014

A nice example, Eric, all depends on your design intent.

The headlight assembly could have a skeleton itself covering the inner details as bulb position, reflector position etc as there may be different types of headlights e.g. halogen or Xenon which fit into the same car but have different structures. You dont want these details in your car skeleton.

The outer contour (front glass) and assembly constraints will come from the top skeleton.

So careful planning is required.

Reinhard