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1-Visitor
December 11, 2017
Question

Incorporating Anthropometric Models

  • December 11, 2017
  • 1 reply
  • 3859 views

Is there a way to turn a 3D scan of  a person into an avatar (or anthropometric model) and then import it into Creo in such a way that it can be manipulated to different postures and/or animated like a Creo manikin?  Or is there a way to overlay a skin on top of manikin that is created from a 3D scan of a person (so that the person's body measurements can be  used)?

1 reply

1-Visitor
December 11, 2017

I've seen this done in Blender, but not Creo.

bsekle1-VisitorAuthor
1-Visitor
December 11, 2017

Thanks for  your reply.

 

I'm designing an orthotic device and am hoping there's a way that I can model and assemble parts that conform to the shape of a person's body, with that shape being obtained from a 3D scan.  If only there was a way that such a model taken from Blender could be used in Creo.

1-Visitor
December 11, 2017

PTC does offer Reverse Engineering Extension for dealing with point-cloud data, but it doesn't look like it easily results in poseable models. The video they have is almost 8 years old, https://www.youtube.com/watch?v=ejJ4VnKhn64 (turn down the sound before playing it) The sales page is https://www.ptc.com/en/products/cad/industrial-design/reverse-engineering

 

I wish I could help more, but I don't see a widespread use like this, leading me to believe that many people are creating in-house custom workflows from various programs, most likely programs like Blender, Rhino, and Spaceclaim or using specialize software.

 

Example: https://kiwiorthoticservices.com/orthotics-fabrication/orthotics-3d-foot-scanner/