Model Color Based on Finish instead of Material
Currently using Wildfire 4.0. Managing part colors for most components is relatively straightforward since colors can be applied to material files. For plastic parts, each color is a different physical material and therefore repsresented by a unique material file, and in our case, managed by family table instances.
However, is there a way to base the part color on finish rather than the material file?
Example: A machined part made of aluminum, then anodized with several different color options. Using the material file for aluminum will set the correct material properties (density, etc.), and list the correct material (name and part number) but will also set the part to a grey/silver color on all instances instead of showing the correct color representing each anodized finish for each instance.
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