Motion Skeletons
I'm curious if anyone has links to any more detailed tutorials or use cases on motion skeletons or any personal experiences they can share. I've seen a few YouTube videos as well as the eLearning topics in the section on AAX. I'm interested in more info, however.
Some questions I have:
- Can there be more than one sketch in a motion skeleton?
- How can I integrate a motion skeleton with other skeletons?
- Can I use surfaces or other non-curve geometry with a motion skeleton?
The examples I've seen are simple, one cylinder engines which illustrates the power of the concept, but doesn't give much insight on integrating it within a more complex assembly where I need to control outer surface contours, part lines, screw boss positions and motion in more than one plane.
How are people using them in the real world?
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