Question on Pro/E Skeletons
I need some help with using ProE skeletons.
We currently use skeletons in the models we create. Consider the following model tree:
ASM_X
ASM_X_SKEL
ASM_B
ASM_B_SKEL
ASM_C
ASM_C_SKEL
PART_F
ASM_Y
ASM_Y_SKEL
ASM_B
ASM_B_SKEL
ASM_D
ASM_C_SKEL
PART_G
In the model tree for ASM_X, PART_F is dependent on geometry from the ASM_B_SKEL and the ASM_C_SKEL. What is the best approach, I want to keep the geometry local to the respective assemblies but I need to have visibility of this geometry at the top level. I have 2 options:
- Extract the geometry from the lower level skeletons and contain in the top level skeleton. This would have the effect of replicating the geometry from ASM_B across the top level assemblies ASM_X and ASM_Y. This would be dangerous in that if you changed the geometry specific to ASM_B in the top level skeleton in ASM_X then this would not be updated in the ASM_Y.
- Allow PART_F to contain copy geometry from the lower level assemblies i.e. ASM_B and ASM_C (not sure if this would even work!!!!)
Any help would be appreciated.
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