Warp feature?
You know, I've really had the opportunity to really play with the Warp feature recently, and while it's neat and seems to be very powerful, I have to question it's overall usefullness. From what I saw, the ability to have real controlling dimensions is limited or doesn't even exist, and the twist feature, when doing multiple rotations, while powerful, doesn't make the twists even. There is inconsistancy from one loop of a helix to another, dunno why. Also on the twist feature, maybe I don't want the ends of the object parallel with the twist axis when I'm done. The way it can take the geometry and modify it without failing is amazing, but honestly, I can't see a real use for any of it except to goof around with.
What I needed to do and would like to see, is the ability to push and pull on a surface using previous features references to define an area to modify, be able to limit the area that gets modified via a sketch, and to be able to give it a modification distance relative to a reference (datum, etc.) that I pick (i.e. I want to "add" .020 to a specific spot).
Am I missing something?
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