Warp "Sculpt"
Hi,
i am trying to rough up an area of a flat surface, give it texture so to speak, (a ripple effect). I have projected a kind of cloud shape on to my flat surface & now i want to have the surface within this boundary have texture, no more than 1mm deep. I have been trying to achieve the desired result using the warp, sculpt tool but find it difficult to work with, i can get half way there with it, but its not quite want i want to see. The main problem is the boundary shape, it is difficult to stay within it. I pick the projected curve as a reference & this helps resize the sculpt grid, but no matter what i do, i end up deforming the flat surface outside my boundary. It would help if the grid could be set to a finer increment, it only allows 20 rows by 20 columns max. I am using WF5, standard license.
The rough surface needs to be physically present, i would machine from it ultimately, so using the appearance manager to render the surface cosmetically would be useless. Any ideas, anyone?
Regards
John
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