What determines the quality of an ISDX surface, more UV lines or less UV lines?
New to ISDX and curious to know what makes a better surface, move UV lines or less UV lines?
I can see the surface with more UV lines is not quite as smooth as the other, but wanted to show the differences for people to weigh in on.
My ultimate goal is to control the reflections on this surface since it will be finished in high gloss. When I use the Reflection Analysis, I cannot get a smooth continuous reflection from this geometry. My guess is its the shape and it will be difficult to control, but I'm open to any ideas or suggestions people might have.




