Boundary blends dependent on boundary blends? Can I lock some in place and make them independent?
This weekend I was tasked with modifying a piece made almost entirely of boundary blends. Typically this wouldn't be an issue and an easy fix but this time the BB's are dependent on other BB's. My model tree is almost entirely BB's. I don't have a lot of experience with these as I'm usually designing with solids. The biggest problem here is that the surfaces that need changing are smack dab in the middle of the model tree. They are not grouped together either, for example Boundary Blend 8, 9, 13, 15, and 27 need to be changed. Is it possible to lock these BB's in place or somehow reference them to other geometry without the entire model failing?


