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1-Visitor
December 5, 2008
Question

How do I round all external convex and concave edges, but not the internal ones?

  • December 5, 2008
  • 7 replies
  • 2239 views
How do I round all external convex and concave edges, but not the internal
ones?

Anyone have a guess, as to a way that is easier than just selecting all of
the edges?

Brian S. Lynn
Technical Coordinator, Product Engineering

    7 replies

    brianlynn1-VisitorAuthor
    1-Visitor
    December 5, 2008
    Yeah, sorry about that I am on WF3 still.

    Brian S. Lynn
    Technical Coordinator, Product Engineering
    1-Visitor
    December 5, 2008
    Brian,



    If it is a surface, you can use the Vertex Round (see below). Otherwise, for
    rounds/fillets on solids, I think that feature is available starting with WF
    4.0.



    To Trim a Quilt Using Vertex Round

    Use Vertex Round to create fillets on outer quilt edges.

    Click Insert > Advanced > Vertex Round. The SURFACE TRIM: Vertex Round
    dialog box opens.

    Select vertices at the corners of the quilt to be rounded and click OK. All
    selected vertices must belong to the same quilt.

    Enter the fillet radius. This radius will be applied to all selected
    vertices.

    Click OK in the dialog box.

    See Also

    About Trimming Quilts
    brianlynn1-VisitorAuthor
    1-Visitor
    December 9, 2008
    Here are a couple of responses I received.

    Brian S. Lynn
    Technical Coordinator, Product Engineering
    1-Visitor
    December 9, 2008
    Hey there Brian,

    For the record, there is a hidden config option that allows you to enable the "round all" feature in WF3. Regrettably, you are limited to all the convex and/or concave geometry without exception. I.E. There is no ability to exclude a single edge or a chain.

    allow_round_all yes
    (Note the round all options in the feature dashboard once the config has been enabled.)


    If the round all were an imperative step (for whatever reason), consider these possibilities:

    Build the outside geometry including the round all before building the internal geometry. (Typical model tree manipulation.)

    A second option would be to enable the hidden "Remove" feature with the config below. Depending on your geometry, it may be possible to use it to exclude the internal rounds of your part. (Don't forget to include the transitions...)

    all_tmp_rmv_srf_feat yes
    (Find the feature in Edit --> Remove.)


    As with all hidden configs, use at your own risk.


    Best wishes,
    Jered

    Ps. I believe there are youtube videos for these config options.

    1-Visitor
    December 9, 2008
    I stand corrected. (Thank you Terry)

    In the Round All feature, the selection methods are as follows:

    Shift+click = Deselect items
    Ctrl+click = Select items

    21-Topaz II
    December 10, 2008
    According to Olaf's config option lists [1], allow_round_all was first a hidden option in 2000i2.

    [1] -
    www.design-central.com
    brianlynn1-VisitorAuthor
    1-Visitor
    December 10, 2008
    The problem, since I am still on WF 3, is that you cannot remove any
    convex or concave edges when you use the check boxes for All Convex or All
    Concave. If you attempt too, on my system at least, you are immediately
    exited from Pro/E.

    The option that many of you have mentioned we turned on back in 2000i2, so
    I do know the checkboxes exist, but the fact is it is either an all or
    nothing situation, you cannot edit the list and you cannot limit it to
    just the outside convex/concave edges. I was hoping someone might
    understand the find tool well enough to teach me how to select just the
    external convex/concave edges without selecting the internal one, so I can
    assign a different radius to the external edges vs. the internal ones. I
    do not know the find tool may not allow the sifting of information so fine
    without knowing more information than it would make sense just to make the
    individual selections.

    Thank you to everyone who has attempted to help on this,

    Brian S. Lynn
    Technical Coordinator, Product Engineering