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2-Explorer
Jun 29, 2016 5:00 AM UTC
Question

Sketcher - tips, tricks and hotkeys

Hello,

l´m using sketcher every day as many of us. Don´t think my work is top productive.

So my question is simply: What tips, tricks or hotkeay are you using in SKETCHER MODE?

Example:

- press SHIFT button and drag the line to make it concident with reference

Every ideas or links are welcome

Thanks in advice

Milan Bonka

    15 replies

    17-Peridot
    Jun 29, 2016 5:15 AM UTC
    • You need to hold CTRL to snap to corners or other sketch entities
    • select dimension(s) and Control+T will make the dimension strong.
    • Select the sketch lines and press Control+G to make them Construction.
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    17-Peridot
    Jun 29, 2016 6:13 AM UTC

    While in the sketch command hitting the RMB has many functions that is not available directly like locking the constraints, lengths, and many more.

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    17-Peridot
    Jun 29, 2016 6:22 AM UTC

    Parametric sketches in models or the sketch tool in drawings, symbols, and formats?

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    mbonka2-ExplorerAuthor
    2-Explorer
    Jun 29, 2016 7:10 AM UTC

    Parametric sketches in models...

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    16-Pearl
    Jun 29, 2016 11:55 AM UTC

    If you need to add a reference while sketching, you can press Alt + select the needed reference then continue sketching

    I also noticed yesterday something. If you select multiple arcs or circles, you can right click and select equal and all the selection will have the same dimension.

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    21-Topaz II
    Jun 29, 2016 1:30 PM UTC

    Actually, you don't even need to add references.  Sketch the line, then when adding dims or constraints you can pick the new reference directly.

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    kdirth
    21-Topaz I
    Jun 29, 2016 12:31 PM UTC

    You can build relations in the sketch on the fly by typing the equation in the dimension.  I use "sd1/2" often to create symmetry while being able to display both dimensions on the print.

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    There is always more to learn.
    21-Topaz II
    Jun 29, 2016 1:42 PM UTC
    • Be mindful of your sketcher reference plane.  Not only does it allow you to control what H & V is, Creo will frequently pick a model surface rather than one of the default datums, creating another unnecessary parent child relationship.
    • Always use surfaces for references rather than edges where possible.  They are much more robust.
    • Get the right number and type of entities in when sketching, don't worry about placing them where they need to go.  In fact, I deliberately put them in the wrong place to avoid Creo assuming they should be aligned with something.
    • Add "sketcher_starts_in_3D no" to your config to keep the model in 3D while sketching. Makes selecting references easier, especially when trying to pick surfaces vs. edges (see previous bullet)
    • Don't worry about picking sketcher references ahead of time. Sketch first, then tie things to model geometry after.  It gives you more control over the constraints and references.
    • Be very deliberate about your constraints and references.  I make sure every constraint, dim and reference is exactly the one I want.  These are what determine how your sketch will react to model changes, a little diligence here will pay big dividends later when things change.
    • Watch for Creo over constraining with the H & V constraints.  It often will allow a line to be coincident with a planar surface and H or V.  If that surface changes angle, the sketch fails because it can no longer be H or V.
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    mbonka2-ExplorerAuthor
    2-Explorer
    Jun 29, 2016 2:28 PM UTC

    l like your idea:

    • Be very deliberate about your constraints and references.  I make sure every constraint, dim and reference is exactly the one I want.  These are what determine how your sketch will react to model changes, a little diligence here will pay big dividends later when things change. --> thats the reason why some models are only "3D picturers" that are hard to change in future.


    Just to make it clear --- H & V means Horizontal and Vertical?

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    21-Topaz II
    Jun 29, 2016 3:10 PM UTC

    Milan Bonka wrote:


    ... Just to make it clear --- H & V means Horizontal and Vertical?

    Yep.

    Creo likes H & V constraints, applies them liberally.

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