Hi Patrick,
John is correct - the Shell needs to be added further down in the model tree and the plenum is in the wrong location. I've modified your model and re-attached it here to give you some additional guidance.
A couple additional points here:
1. When you create a Shell feature, by default the system tries to shell ALL the geometry that is present in the graphics window. This means that the flange geometry with the holes on the front, the mounting flange, the ribs, EVERYTHING is trying to be shelled, The system ends up appearing to "hang" as it tries to do all the computations to solve the geometry. You have to consider the order of how you create things. In your model I suppressed that front flange and holes to eliminate them trying to be shelled, and I created the Shell feature BEFORE the ribs and mounting flange.
2. I would strongly recommend removing the rounds as being part of the sketch for your Revolve and Blend features. This is causing the tangency to be incorrect at the intersection of the Revolve and Blend features, and is causing me to not be able to specify the correct round value at that transition. I've attached the first few features of this model without the rounds so you can see how much easier it is to add the rounds/edit their values after the fact. In an ideal world you want to keep the sketch as simple as possible and leverage the Round feature itself to create the round. Notice also that I held off on creating the flange until AFTER the Shell feature.
Regards,
Matt Huybrecht