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Rendering images with the Render Studio package using Creo 10

bluemax
3-Newcomer

Rendering images with the Render Studio package using Creo 10

When rendering images with the Render Studio package that comes with Creo 10. Bump maps, which I use all of the time to represent things like fiber wrapping on tanks, iso grid structure, weld beads, etc., are not being scaled per my inputs.  This is especially useful for representing threads. I have a basic raster image for threads that I apply to a threaded surface, and just scale it along the revolve axis as needed to represent the number of threads that should be there as a function of the cylinder length, and the thread pitch.  Thread bump maps are being rendered, but with a default scale of 1 along the rotational axis. These results are whether I use a parametric or cylindrical mapping for those textures. I don’t know if there is a setting I missed, a configuration value I overlooked, or what.

2 REPLIES 2

Hi @bluemax,

Thank you for your question. 

Your post appears well documented but has not yet received any response. I am replying to raise awareness. Hopefully, another community member will be able to help.

Also, feel free to add any additional information you think might be relevant like:  

  1. Have you tried any troubleshooting steps or solutions so far? If yes, what were the outcomes?
  2. Are there any error messages or warnings that appear when you try to scale the bump maps?

It sometimes helps to have screenshots to better understand what you are trying to do.

 

Regards,

Vivek N
Community Moderation Team.

I am having the same issue. It was not an issue with Creo 5, it only started behaving this way when I upgraded to version 10.

 

I receive no error messages when scaling bump maps. All looks fine in the normal shaded display with "Show textures on shaded model" enabled.

 

Below area a couple of images of a model with a simple bump map applied to a surface. The top is the normal shaded display, showing the desired bump map scaling. The lower image is the same model in Render Studio, showing the bump map scaling being ignored:

normalShadeDisply.PNG

renderStudio.PNG

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