Question
Accessing widgets through script
Can i access a widget through script? I have an OpenStreetMap widget for which i would like to design the MarkerStyle property based on a condition at runtime.
Should i use the Id of the widget, so i could have something like:
var template = Things[NetworkAsset].thingTemplate;
//if the template is TNetwork select the Primary Feeder Symbol
if(template = 'TNetwork') {
OpenStreetMap-388[MarkerStyle] = Things[Primary Feeder Symbol].Image;
}
I notice that i cannot change the widget Id property.
Any advice?

