VRML parts not rendered when exported to Keyshot
I've just come across an interesting issue when trying to render some models with Keyshot.
Some of the source material comes in as VRML .WML files. They are imported into Creo without any issue. I've then ensured they are scaled correctly and saved them as Creo parts.
However, when I then push my finished assembly to Keyshot, all the parts that were originally WML files are "lost", despite being converted first into Creo .PRT files.
I've checked and Keyshot doesn't natively support importing VRML files so I was hoping Creo would manage the conversion.
All other parts which might have originated from outside Creo (STEP, IGS, etc) appear and render fine when exported to Keyshot.
Any ideas?
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