Skip to main content
1-Visitor
May 14, 2013
Question

Customization.ui

  • May 14, 2013
  • 15 replies
  • 6891 views
Creo Community,



I just installed build M050, and normally I copy my customization ui
file (creo_parametric_admin_customization.ui) to :

C:\Program Files\PTC\Creo 2.0\Common Files\<build>\text



This is not working. Any ideas?



Brad













    15 replies

    21-Topaz II
    May 15, 2013
    I thought the admin file would load from the text folder regardless of how that config option was set. Is that not the case?

    --
    13-Aquamarine
    May 15, 2013
    Yes, if the admin file is down in the "common files\mXXX\text" folder and it has _admin_ in the name, it loads correctly.

    If you have .ui files in multiple locations, they will combine. So you can have a company standard one in the loadpoint, and the user can have their own either in the cache directory or in the start-in directory.

    I have a slide in my Creo Admin 102 presentation that I'll be giving at PTC Global in June, listing how I edit the company standard .ui file. I have a specific startup script just for editing this file.

    My startup script does the following:

    * Delete the loadpoint admin .ui file

    * Delete the cache location .ui file

    * Move the Start-in location .ui file to another loaction

    * Copy the company standard .ui file to the start-in dir without admin in the name

    This means you only have one .ui file that gets loaded. So any changes you make to it get stored back to that file.
    Of course that's assuming you don't change working directories. Once you're done modifying it, you can manually copy it back to your central config location.

    My startup script copies it down to the load point every time you start Creo.


    David Haigh
    15-Moonstone
    May 15, 2013
    We're getting set to go to Creo2 and we have an issue with custom icons in our customization.ui. Are these included in the .ui file? Or do we have to put the .png files somewhere?

    TIA

    Rob Reifsnyder
    Mechanical Design Engineer/ Producibility Engineer / Components Engineer / Pro/E SME / Pro/E Librarian
    [LM_Logo_Tag_RGB_NoR_r06]
    1-Visitor
    May 15, 2013
    Creating models when pictures are available but fully dimensioned
    drawings are not:

    If a PDF is available, convert it to DXF with software like Ghostscript
    with pstoedit (has worked), Inkscape (should work), or Adobe Illustrator
    (should work). Import the DXF into a drawing and delete any geometry you
    don't like. It will be easier if the geometry is moved to the drawing
    origin (lower left corner) or the drawing origin is moved (look under
    grid properties) to a desired place on drawing. Move any geometry that
    will be retained, but not exported, to other sheets. Export an IGES file
    from the desired sheet. The IGES file can be imported as a feature into
    a model and used to create geometry based on the curves in the feature.
    If multiple views are available, create new coordinate systems to place
    the different views appropriately.

    This works well for circuit boards and test equipment. For circuit
    boards the silkscreen is sometimes available, identifying all the
    components for reference. For test equipment, it places cooling holes
    and panel markings without having to create related, expensive geometry.

    If a bitmap is available, edit it to be clipped exactly to the borders
    of the item. Use this as a bitmap for a texture. Create a surface
    exactly the size of the item and apply the texture as a decal. Pro/E
    doesn't maintain the aspect ratio or size, so it is important that the
    surface and the bitmap have matching aspect ratios and the surface be
    the correct size. Also note that holes can be created in the bitmap
    eliminating the image with it, but any border trimming will cause Pro/E
    to resize the bitmap to match. Remember to use the configuration option
    to store the bitmap within the model - save_texture_with_model yes.

    Typical error for item locations with moderate size bitmaps are less
    than 1%.

    Trace over the bitmap to create features and dimension as desired. As
    dimensions become available, e.g. interface locations, the dimensions of
    the features can be altered as required.

    Dave S.

    12-Amethyst
    May 16, 2013
    They are included in the .ui file.

    You can import images as png files.

    You can also use Copy Paste to copy custom created icons from earlier PTC releases.


    Kind regards,

    Olaf Corten




    Olaf Corten
    CAD/PLM Manager
    Besi Netherlands B.V.
    Ratio 6, Duiven
    Phone: +31 26 3196215
    Mobile: +31 644548554
    www.besi.com






    From: "Reifsnyder, Robert" <->
    To: "-" <->
    Date: 15-05-2013 17:50
    Subject: [proecad] - RE: Customization.ui



    We’re getting set to go to Creo2 and we have an issue with custom icons in our customization.ui. Are these included in the .ui file? Or do we have to put the .png files somewhere?

    TIA

    Rob Reifsnyder
    Mechanical Design Engineer/ Producibility Engineer / Components Engineer / Pro/E SME / Pro/E Librarian

    Mission Systems & Training (MST)
    497 Electronics Parkway
    Liverpool, NY 13088
    EP5-Quad2, Cube 281
    work: (315) 456-4307
    cell: (585) 319-8185
    -

    ASME Senior Level Certified GDTP S-3014