Sprite Widget & Repeater Widget Incompatible
I've found what seems to be an issue with the sprite widget when used in conjunction with the repeater widget.
The scenario is as follows....
1. Create a static mashup that includes a sprite widget.
At this point, if you display the static mashup everything works as expected.
2. Create a dynamic mashup that contains a repeater widget and point this to the mashup created in step 1.
Display the dynamic mashup and you will see that only the 1st instance of the static mashup has animated sprites. All the other instances have static images for the sprite. Additionally, the FPS rate for the first sprite seems to be the requested FPS * the number of instances displayed. It seems that the JS event that drives the animation is being created once for each instance of the static mashup displayed (this is expected) but every instance of the JS is binding to the first instance displayed rather than to each consecutive instance.
I'm hoping that someone can provide an easy solution to this or as an alternative provide a way to display an animated gif or png image (which IMHO is a much cleaner solution).
Thanks
Wayne

