I have attached below a screenshot in which a series of arrows are made visible after acquiring the target, however the arrows begin to move along a path indicating the direction of flow. Is this effect achieved by using a GIF as a 3D Image or TML-Text is used on that 3D Image.
one possible option, I know, is to use a shader /define in TML text widget and set the shader definition to the shader property of surface of / Model or ModelItem widget // also to 3DImage
Here is a post where this functionality was discuss. In the post also shown the setting as static property but there is also an example showing how to change the x, y property of the shader definition via slider- so this will - simulate some movement of the texture around the x, or y axis.
Here is also an additional post "" which demonstrates more advance techniques - where the shader should simulate texture flow. The principle is the same (for example the same principle to move an arrow in a particular direction, X or Y)
In case that you have some loops then you can split you model to different modelitems where you will apply different X and Y movements
In the mentioned post there are different pipes compoents / each pipe component is a different widget - modelItem widget . For each component there I used a different movement direction / but it depends also on the position of the components. Here in the example the movement is not only in a plane but in all direction in the 3d space Simulate Fluid Flow
Demo model is also provided where you can test it.
Translate
Windchill Satisfaction Survey
Help shape the future of Windchill. Take our 5-minute survey and share your feedback.