Vuforia Studio
Recently active
Hello Everyone,how is it possible to customize the color gradient of a gauge with a CSS class.Which are the matching CSS attributes for that ?In general where is it documented which CSS Atributes are available and used in Thingworx Studio ?Thanks in advance Best regardsTimo
HI, I have no problem in sending Sensor data to my Thingworx composer using port 80., But while i am trying to send data to Thingworx composer in Studio, i cant publish values rather getting error 400. Here is my code: #include "DHTesp.h"#include <ESP8266WiFi.h>#include <WiFiClient.h>#include<arduino.h>#include <ESP8266HTTPClient.h>#include<string.h>#define ACCEPT_TYPE "text/csv" DHTesp dht; const char* ssid = "Akshay";const char* password = "asdfghjkl"; const int pingPin = D7; // Trigger Pin of Ultrasonic Sensorconst int echoPin = D8; // Echo Pin of Ultrasonic Sensor const char* host = "https://Thingworx_studio_url"; // ThingWorx Server IP Addressconst int httpsPort = 8443; //and also tried with port 3000 , 443 WiFiClient client; void setup() { Serial.begin(115200); dht.setup(D6); // Connect DHT sensor to GPIO 17 pinMode(pingPin, OUTPUT); pinMode(echoPin, INPUT); Serial.println(); Serial.p
Hello, My Thingworx studio 8.3.3.3774, When I create a new projection,save the projection,the erro is coming, log is [09/07/2018 14:50:27] errno: -4058, [09/07/2018 14:50:27] code: 'ENOENT', [09/07/2018 14:50:27] syscall: 'open', [09/07/2018 14:50:27] path: 'C:\\Users\\Administrator\\Documents\\VuforiaStudio\\Projects\\myfirst_1\\appConfig.json' } [09/07/2018 14:50:27] error: [twx-studio:index] uncaughtException { Error: C:\Users\Administrator\Documents\VuforiaStudio\Projects\myfirst_1\appConfig.json: ENOENT: no such file or directory, open 'C:\Users\Administrator\Documents\VuforiaStudio\Projects\myfirst_1\appConfig.json' the path exist,but the appConfig.json is not in every projection files. help me, thank you !
Hello everyone, is possible to open file and write text into? I am trying something like this, but of course it does not work: $scope.writeToLogFile = function (text){ var txtFile = "Uploaded/log.html"; var file = new File([''], txtFile); file.open('w'); // open file with write access file.writeln(text); file.close(); } My idea is about creating a log file for viewing changes. Thanks for every tip Tomas
What is the code for changing the colour of model item ?
I am trying to use the Model Target widget in Vuforia Studio to use my 3D model (.pvz CAD file) to track physical objects in an Experience. I was able to use my 3D model file and set a detection position for the model target widget, but when I try to see the Experience in Vuforia View (either on an iPhone 8-iOS11 or a Surface Pro 4), the app crashes right after the model target outline image appears on the screen. Any ideas why this might be happening? Thanks!
Having Thing Worx Studio set up for eye wear, you can create an 3D gauge. You can drag'n drop an external data on the text property of the gauge widget. Is it also possible to let the indicator move the corresponding position like in Thing Worx? Maybe PTC will release a gauge with a moving indicator. Till then: has anyone scripted something for this function?
Hii have created some sequences creo illustrate and i would like to play these in Thingworx studio.In illustrate i have pressed publish and get i pvz. file, which i uploaded to studio .But after i published i could not see the sequences ( i also made a play button ).So i hope somebody can help me.Thanks.Alperen
Hello everyone, I am using Images and 3D Images in my experience. Now I would like to change the images during runtime. The current image that should be displayed is a property of one of my things. How can I display the current image of the thing in the Image views of the experience? When selecting the ''currentImage'' property of my thing which has the type IMAGE, the binary of the image is returned (apparently). Any help is appreciated very much! Best Regards, Dominik
I have a physical product (a water faucet) that has a highly reflective surface. When using model target the tracking is not very good. It "pops" out of place very often. Does anybody know if something can be done to prevent this? What I was thing was to use model target in combination with spatial target. After the experience has been place correct using model target a botton "locks" it in place much like placing the experience using spatial target. Now the model target will not try to track anymore and the experience is placed correct. I know this is not currently an option but it would work nicely. Using a thingmark is not an option.
When I create a button in Studio and bind it to the model to play the animation nothing happens in preview mode. I have checked the error log and it shows "Documents\VuforiaStudio\Projects\Coffee_Maker_Project\dist\extensions\js\cursors\pan.cur" no such path or file. I have gone into explorer and have verified that "Documents\VuforiaStudio\Projects\Coffee_Maker_Project\dist\extensions\js\" does exist but "cursors\pan.cur" does not. I have deleted and re added the button a few times but can't get the added subdirectories of file to generate.
I created a AR using CAR properties , and I put Engine Temp on a gauge , but after publication I didn`t have any value on virtual gaugeI need a gauge that up date dynamicaly the value showed on the gauge
I can't import an FBX or OBJ file bought from a 3d marketplace without it losing all colour and texture. And it won't let me select the Meta file at the same time, as most other 3d solutions do. Any ideas?
is possible create a experience with gauge animation with respect to data if the thingworx composer? for example in this video (view in My Videos)
I'm new with thingworx. I installed thingworx studio trial version on my windows 10 PC. I would like to access the composer of the same(my trial version) but I'm unable to. I have tried using the url provided in the settings section but still cannot access it. Does anybody have an idea/ options of how to go about with this? Is anyone having the same issue? Thanks
Trying to hook up a 3D Gauges to show simulation of extreme temperatures. Like to have two static gauges with extremes of high and low, and one that show that product staying within a functional range no matter environment? Believe this is able to be achieved inside the Vuforia Studio w/o other programs. Is this the case?
Hello, I am trying to enable a mail trigger functionality from within the Studio Experience. Any thought on how I can achieve this will be really helpful. Avinash
Hi everybody, I have a project with three industrial machines. I have removed a lot of parts from the inside in order to get the app run fluently. Nevertheless does loading of the models in high resolution takes about 7 seconds. If I use medium quality, the flat surfaces look like being crushed. Is there a way to have medium res. without the distortion? The surface in the picture is about 2m high Greetings whity
I would like to create a custom shader to create a simple effect where a texture is "scrolling". adding an offset to the texture UV coordinates over time. right now, I created a shader with a <TML> object $scope.setWidgetProp('MainFuelPipe-1','texture','app/resources/Images/water_animated.png?name=tex0&edge=repeat'); $scope.setWidgetProp('MainFuelPipe-1','shader','reflect;u_time f '+offset+''); I currently have troubles changing the UV coordinates in my shader. Basically, i don't know how to get my texture coordinates in my fragment shader The idea would be something like: <script name="reflect" type="x-shader/x-fragment"> precision mediump float; // Passed in from the vertex shader. varying vec2 v_texcoord; // The texture. uniform sampler2D tex0; uniform float u_time; void main() { gl_FragColor = texture2D(tex0, vec2(gl_FragCoord.x + u_time, gl_FragCoord.y)); } </script> but I have troubles getting my shader to work and changing
I am working on AR creation direct from CREO Parametric bu TOOLS - menu. I see here submenu "Augmented Reality". I see here icon "Add ThingMark" and use it. But after upgrading to new build I see in the same menu and submenu another icon - "Spatial Target". It wors? but I would like to turn to ThingMark. How can I change in CREO Spatial target mode to ThingMark mode (and vice versa) in TOOLS - AUGMENTED REALITY menu?
Hi Folks-- I am having a strange problem with an experience. I have an experience with a model that has multiple sequences defined. The sequence is selected via UI items (buttons) and set via Javascript. All of that works fine. However, I have several modelItems assigned to parts of the model, with toggle buttons to show/hide them. When I load the experience, all modelItems toggle on and off correctly. However, once I've selected and played a sequence, some of the modelItems still work to toggle on/off, but some don't. I've spent a fair amount of time looking at the modelItems to see if I can spot a difference between the ones that work in a sequence and the ones that don't. I can't find anything. I've checked their properties via Javascript debugging in the preview window, and things look as they should--the "visible" property dutifully switches between true and false, but the modelItems are not visible even when Javascript reports visible=true. I also checked the model hierarchy, to
10m ago Controlling Model Item Opacity Using Toggle Button I want to decrease the opacity of a model item by half on clicking a toggle button. I am attaching screenshots of my approach to doing it. I am unable to do it. Kindly tell me where I am going wrong.
Hello everyone, I have a Thing (Camera) which has an image property. I would like to display this image in a 3D image in TWx Studio. When binding the property to the 3D image, it does not show anything. Could it be that the image property needs to be converted somehow (because its read as binary maybe)? What is the best way to display an image property in a 3D label? Also I have set the konfiguration for getPropertyValues() to automatically update. Any help is appreciated very much. Best Regards, Dominik
Hello, just wanted to share this with you. If you make your experience downloadable you should make sure not to use: $scope.setWidgetProp(labelname, "text", "text2print"); Use this instead: $scope.view.wdg['labelname']['text']="text2print"; Otherwise the app won't load properly and you'll only see a plane white surface. At least, that's what I got. Greetings Whity
After seeing the PTC Demo from LiveWorx of the Cirrus Vision Jet that had the streamlines around it in AR I would like to recreate a similar experience. https://twitter.com/LiveWorx/status/1011976485324795904 How can we get the Streamlines from Creo Flow Analysis into Studio? Is there a way to export those results to a PVZ or something like that? If there is any other suggested method to reproduce a similar view that would be hugely appreciated.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.