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We've recently switched to WF5, and we're having some weird thingshappening with our search paths, or maybe I should say, our ability tocall up models from the correct location. We have a search path file, that searches a list of directories in order.At the very end of that "list" is a read-only directory. In the past, thearrangement of this "list" has always served us well. However, recently,we're starting to see times where things will NOT pull from the CURRENTdirectory, but rather will pull from the read-only dir, which is the lastthing on the list. I'll try to illustrate what is going on, andhopefully, this makes sense. Bear with me, this is probably going to getconfusing. We have an assembly that is structured like this: 123456.asm234567.prt345678.prt456789.prt567890.prt678901.prt Here's our scenarios: 1) Files in local dir:123456.asm234567.prt345678.prtFiles in read-only dir:456789.prt567890.prt678901.prt 2) Files in local dir:234567.prt345678.prtFiles in read-only dir:123456.asm
You can download the file i used to make this and follow along here link (view in My Videos)
This technique describes how to make a pattern of points on the vertices of an arbitrary curve made of multiple sections. This is very usefull to place mounting holes on an object, when the layout is a rectangular shape. Of course you can make a UDF to be more productive. (view in My Videos)
Dan Gage, engineer with a leading capital equipment design and manufacturing company talks about why he is excited to move to Pro/ENGINEER Wildfire 5.0, including powerful new sheet metal functionality. (view in My Videos)
I'm using the ProductView API M030 - In the documentation of M030 the description of how to implement a menu item in the ProductView context menu is missing. So here is the how to:In your actor you have to add a method to hande the menu item:public void manageMenuItemEvent (MenuItemEvent ev ) { ManageObject (ev.GetMenuItemIf()); }I have an class where i put all the basic function of the api (pvStdManager). There i have a method that adds the menu item to the world object and call the prior method in the actor:public static void addMenu (MenuItemEvent menuEvent) { try { //manage the menu item in your actor stdActor.manageMenuItemEvent(menuEvent); //add your
Customers review Pro/ENGINEER Wildfire 5.0 and rave about new functionality, ease of use and productivity gains. (view in My Videos)
these are the basics to creating a simple drawing. made this real quick for a member on the site. (view in My Videos)
Pro-E Wildfire 4 you can download the model to follow along here link (view in My Videos)
I made a mechanism after a question by someone on the PTC forum. Further i applied some details and made an animation. There was.. 1) cam follower to move along the curve. 2) a motor on the axis of the wheel to keep it rotating. 3) another motor for swinging the wheel left/right while turning. (view in My Videos)
The animation is made in Proe WF4, with Pro/Mechanism. (view in My Videos)
Imported Geometry is now so much more useful. Incorporating company standard Layers, Coordsys, Datum Planes, Views etc. is now easy with “Import Profiles” (view in My Videos)
Doug Fowler, a senior mechanical engineer for a leading low-light imaging technology company moves his team back to Pro/ENGINEER after less than satisfactory results using SolidWorks. (view in My Videos)
Byron,Try a "Solid Modeled" tool. Barry
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