Vuforia Studio
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Good day, I was trying to capture the AR Experience created in Vuforia Studio in Hololens: in my experience I am using scan widget. And unfortunately during the capturing of the screen I cannot use the scan widget: the data point isn't captured. Do you know what could be the issue resolution in this case? Best Regards Olena
I was curious whether it is possible to query some basic information from an AR experience service in Thingworx. Basically, I'd like to be able to call a service in Thingworx that returns some information on the AR experiences that have been published to an experience service on the same server. Would it be possible to get a list of experiences that have been published? Basic information about individual experiences such as the author, thingmark association, description, etc? Any guidance would be greatly appreciated! Thanks!
I am currently working on an AR Project. The main files i am using are PVZ and C3DI because of creo view and creo illustrate.(Sorry if this question was asked already.)But I want to know do we have a way to convert them to FBX??i dont have problem using PVZ file from creo illustrate and creo view, but I need to save them as FBX file as I am also using the same drawings for AR but i use other software and pvz is not recognized.Do we have plug-ins for this?
I have a vision to use the latest 3D Model for the Training purposes. How the Model and BOM could be used in Vuforia Studio? Do you have any examples that you can share? Best Regards
Hello everyone For my final project i have to use real time data in Vuforia Studio. I know i have to convert this data from the Thingworx platform but not how. In the first link below i read that the same URL for Vuforia Studio and thingworx is mandatory. I have two different URL's and it is not possible to use one of my URL's for both programs. Can I still make the connection between the two programmes with two URL's and how? https://community.ptc.com/t5/Vuforia-Studio/Can-t-create-Thing-in-Composer-associated-with-Vuforia-Studio/m-p/557690 Another link told me that a connection between the two programmes can be made by downloading Vuforia Experience Server and to download the application of Thingworx. I use the URL link in google chrome to connect with Thingworx not the application at the moment. Does this mean that it is not necessairy to follow the steps in the link and to follow the solution on my first question? Or is there another solution? https://community.ptc.com/t5/Vu
Hi, I am getting the below error when trying to validate or publish an experience in Studio, when we enable self-signed checkbox then we are able to both validate and publish but then when we try to view the experience using Vuforia View we get massage:Unable to load the experience. We then tried re-configuring the server to use http and everything seems to be working as expected but this option is not same as we are also connecting to thingworx with sensitive data. We followed the pdf documentation "Vuforia_Experience_Service" but still we having these issues. Log file output when using https: [2021-04-19T10:35:52.848Z] debug: [twx-studio:auth] Updating cached sslValidate to true[0mGET /api/switch [32m200[0m 4.368 ms - -[0m[0mGET /api/switch [32m200[0m 0.840 ms - -[0m[2021-04-19T10:35:53.974Z] debug: [twx-studio:auth] Authenticate using: https://xxxx:xxxx ssl: true GET /validate[2021-04-19T10:35:53.974Z] debug: [twx-st
With either an on premise solution or cloud is there a way to limit, or control, which users can see specific AR Experiences. It is my understanding that users access experiences using the Experience Service URL. There is then optional control of whether that user is required to login in order to view an experience (public or restricted). I want to know if the experiences that are show can be filtered/restricted for users. An example could be for different departments in a company and only showing the experiences that are relevant.
Hello. I have a 3D model created in Creo, for which I have some sequences. I can navigate through the sequences (either through a dropdown, in the phone experience, or by pressing buttons inside the Hololens 2 experience), and I can play the animation of a sequence by hitting the Play button. However, on some sequences, the animations start playing ONLY AFTER you press the Play button a second time. On the phone experience, you can see that when the animation is being played, the Play button is disabled. On some sequences, you have to press the button twice to have the button disabled, and on others (especially the 2nd to last, called "Set Robot to working position") the button is disabled after the first click. On Hololens 2 we have the same behaviour, the animations start playing for the "Set Robot to working position" on the first press, but on the others the animations start playing only after the second press (you can also see the label that indicates whether
Hi everyone, in my project I need to optimize some PVZ with complex geometry. PVZ it's 330MB, when I try to optimize with Vuforia Studio Optimzer tool the operation fail adn I need to close broser windows and re-open Vuforia Studio. I also tried to setup a procedure as described here: https://community.ptc.com/t5/Vuforia-Studio/Optimize-PVZ-before/m-p/649592 and all is working fine for models without complex geometry. Anyone has some help?
I've been trying to make some procedures in my HoloLens, but when I try to sign in it throws the error "We can't connect to the service you need right now. HTTP 400 error". Is this an organization problem or a VEC application problem?
Hi, I have a 3D checkbox and label of instruction. After the first step finished playing, user will check on the checkbox, the ✓ mark will be displayed then the second step will automatically being played. However, currently the checkbox will remain checked even though the second step playing. I want the checkbox to unchecked on the next step. Need advice regarding this issue. Thanks.
Hello all, I wonder if there is a possiblity to check if two 3D models are colliding? Thank you in advance, Katrin.
As far as I know, Studio currently doesn't support animation, it only supports Sequence created in Creo Illustrate so that any animation needs to be manually converted as Sequence steps in Creo illustrate then play the sequence in Studio to show the animation effect. It is too much user effort to try apply some common effect such as "emphasis" and "blinking" in Vuforia Studio. Lowering the working efficiency. Is there a way to easily apply common animation effects such as "emphasis" and "blinking" in Vuforia Studio?If the answer is no, then do we have any plan to enhance the product to add similar function to make user be able to easily apply some common animation effect inside Studio in the future release?
Hello there. I would like to rewind a step of a sequence without clicking again on play button. Usually we click on the rewind button, sequence jumps a step back but then we have to click on the play button to start the animation. I want to click the rewind button once and then the sequence would go a step back and automatically start playing.
Hi. Attached below is a simple use case that demonstrates the problem. In it, using preview, you can see the model navigating sequences. However, on the Hololens 2, the model doesn't show up in its default sequence (set by the setSection function, which returns, by default, the first sequence of the model), and is also not navigating through sequences with the help of the buttons. Pretty much what is going on here is that I have a JSON object that specifies the sequence files inside an array, so it can be iterated in the experience. The iteration through this array is done by the forwardSection and backSection functions. Once the buttons are pressed, forwardSection/backSection is called, with setSection being called afterwards with the proper argument (the next/previous sequence number). Has anyone encountered this before or knows what could be the reason why? Any help is appreciated. Thank you!
I want to display the model by Wireframe in Vuforia Studio.According to PTC's confirmation, it does not support wireframes, and there are no plans to support it in the future.I want to use Shader for wireframe display. Does anyone know a sample or how to make it? I've already tried XrayShader, but my client wants a full wireframe display Best Regards. Takahiro
I thought TML widget is only about working with shaders, but according to this post , it can be used for other things, including dynamically creating stuff within experience, Can someone provide more information / examples on how to use TML widget to dynamically create stuff and / or other use cases? Help Center is pretty laconic (but intriguing 🙂 ) on this - "The TML Text widget allows you to manually enter TML directly through Vuforia Studio to create a custom widget."
Unattended Windows Installs to C:\ptc\studio-es, even though properties file has installDir=K:\ptc\studio-es. start /W K:\ptc\Vuforia-Experience-Service-9-0-1-b1025-852-windows-installer.exe --mode unattended --optionfile K:\ptc\vuforia-install.properties (Using WSL on the Windows machine) ls /mnt/?/ptc/studio-es/bin/start* /mnt/c/ptc/studio-es/bin/start-es.bat grep -Ir 'studio-es' /mnt/k/ptc/vuforia-install.properties /mnt/c/ptc/studio-es/configuration.json | grep 'C:\|K:' /mnt/k/ptc/vuforia-install.properties:installDir=K:\ptc\studio-es /mnt/k/ptc/vuforia-install.properties:dbDatafileDir=K:\ptc\studio-es-store /mnt/k/ptc/vuforia-install.properties:dbDatafile=K:\ptc\studio-es-store/db.sqlite /mnt/k/ptc/vuforia-install.properties:projectsDir=K:\ptc\studio-es-store/projects /mnt/k/ptc/vuforia-install.properties:repsDir=K:\ptc\studio-es-store/reps /mnt/k/ptc/vuforia-install.properties:upgradeDir=K:\ptc\studio-es-store/upgrade /mnt/c/ptc/studio-es/configuration.
Hello, I was trying to call a function setModel(); with by using Application Events with voice Commands. First thing I tried was simply calling the function: setModel("schwader_aufgeklappt_Low.pvz"); But that seemed not to be working, after a bit of searching here, I found a post here that said, that I have to use viewCtrl. before that viewCtrl.setModel("schwader_aufgeklappt_Low.pvz"); So I gave that a try. In preview it is now working, but isn't working on the HoloLens itself. Does anyone have clue why that is and how to fix it?
Hi Community, I am wondering if would be possible to start Vuforia Chalk App from a Studio 2D Experience like we can do using the Chalk button on 3D Experiences. I know there is no widget for that but maybe someone can point me to a way to start an app using realwear API from JavaScript. Any ideas are welcome. Thanks in advance, Felipe Duarte
Hi Team, In Help center, we can have a list of 3D Widgets available, but not all new Widgets are shown http://support.ptc.com/help/vuforia/studio/en/#page/Studio_Help_Center%2F3DWidgets.html%23 Could you please provide examples of usage of 3D List? Thank you!
I'm looking at using AR/Vuforia Studio to aid in the inspection of some metal plates. The idea is the AR device (HoloLens in the future, mobile for now) will instruct/point where to take different measurements. These plates are about 500mm x 135mm x 8mm in dimensions. I'm having trouble getting a good lock on tracking the model with my iPhone and Vuforia View. I have a few questions: Is there a way to optimize how I can track a very simple part like these metal plates? Will the HoloLens be more accurate and could it solve these tracking problems? Is it possible to live track the object if the operator picks up and moves the metal plate (i.e. do the pointing arrows follow the part as it's moving)?
I tried to create a card. So I just placed the text area widget. I want to reduce the opacity, whenever I tried to change the rgba for text area widget, I doesn't change. It remains white background. Can you suggest me that how to change the same @SC_01 @unknown
Hi, I am currently creating an application for which I track a mobile (moving) object with the help of Vuforia Image Target and, by deactivating the extended tracking function, have a (self-created) hologram overlay the object and move along with it. But I must never lose sight of the image target or the hologram will disappear again. But now I am looking for a way to do this differently. Is it possible to track the object only once and then mirror the movement of the object without looking at the image target again? Unity Version: 2019.4.22 Visual Studio 2019 Device: HoloLens 2
Hi, there I tried new 3D Input Widgets (3D Press Button, 3D Image Button, 3D Checkbox, 3D Toggle Button), therefore have some questions. 3D Press Button looks like old 3D Button without backpanel. which is fine with text only. but for with Image provide, some padding would be better. So first, how to control padding of image in new 3D Input Widgets (with and without text)? As seen in the image above, text in 3D Image Button, 3D Checkbox and 3D Toggle Button are too small. How to control text properties of new 3D Input Widgets? Thanks in advance.
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