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Hello for a customer project I need the distance between camera and a model (that does not have x,y,z 0,0,0). I want the model to start fading out at a distance of 1 meter. Then the closer I get to it the more I want it to fade out. i have already read these articleshttps://community.ptc.com/t5/Vuforia-Studio/Get-surface-coordinates-of-a-model/m-p/646408#M7459https://community.ptc.com/t5/Vuforia-Studio/Finding-distance-from-the-model/m-p/647022https://community.ptc.com/t5/Vuforia-Studio/Re-Finding-distance-from-the-model/m-p/648253 But unfortunately I have not been able to derive a working way on it.Please help me I do not know what to do.
Hi, We just recently purchases Vuforia Studio and we're using the provisioned ES URL since then. However, when we tested with HoloLens, the loading time from scanning the project's Experience QR Code to seeing the outline [model target] takes about 1~2 minutes, despite the project's small size of 9.2MB. Compare to the ES URL of trial version, the trial one is a little bit fast. Aside from that, Vuforia View sometimes auto-exit when it's going to load .pvz model. This issue is just recently occur and we did try for both trial and provisioned ES URL. We already reach our provider at the same time, just would like to know more clarification to solve this matter since we're going to demo our projects to higher-up. Thanks.
Hi All, I imported a model file in FBX format into Vuforia Studio. And I found that the coordinate of the model was not in the center of the model, but shifted to a strange position. Why did this phenomenon happen? How can I solve this problem?
Dear Vuforia Developers, In the past six months I have been working on a lot of different AR projects, here is some feedback from our customers regarding the view app: The Demo Experience Library with the PTC, examples, the missile and military vehicle especially are clashing with the Brand identity of the customer. Please offer a solution to hide this gallery. Or a branded app. Please ad a function to show if an update of a downloaded experience is available. or push the updates automatically when the app is opened. When downloading an experience, or updating it, please show a progress bar. Data heavy experiences can take some minutes and the app cannot be closed when downloading. This would help to judge how long I cannot use my phone and if the app has crashed or is doing something. The grey bar above the experience is a bit distracting and clashes with some experience designs. Maybe add a button in studio to show/hide it. Best wishes,
Hi, I am using Hololens II and have trying the previously new feature which is download experience. I able to download experience and view the downloaded experience thanks to the nice documentation below. http://support.ptc.com/help/vuforia/studio/en/index.html#page/Studio_Help_Center/EyewearViewAndHololens.html However, for some projects it return "download experience failed" and I noticed that the failed download experience have more than 10MB file size. Just would like to know if there are limitations for experience download.Log: 2021-07-16T14:45:39.417+08:00 [Debug] SpeechEngine - Speech recognition result generated with confidence: Medium and text "Hey View"2021-07-16T14:45:42.078+08:00 [Debug] SpeechEngine - Speech recognition result generated with confidence: Medium and text "download experience"2021-07-16T14:45:42.083+08:00 [Information] MainPage - Action: "downloadexperience", State: ""2021-07-16T14:45:42.097+08:00 [Debug] offlinedownload - B
Hi guys, My customer is using Vuforia MTG to train their models (a steering wheel). The MTG will generate .unitypackage and .dat file for later use in Unity3D. They also need GLB file as well for Unity3D (as the whole steering wheel is hard to be scanned by the drivers, so GLB file is needed as a basic model for better use). They found that during the MTG training, MTG can generate .glb file as artifact in a folder (somewhere like ...\.publish), which could be very useful for them to convert .igs file (which they upload to MTG) to .glb. The problem is, they are using Offline MTG in production environment, and such artifacts cannot be found anymore. So does anyone know if we can call this function separately, or we can use some other workaround method. I checked on Internet that there may be some 3rd party's software can do converting thing, but whether they are not freeware, nor are they in safety/compliance concerns for customer. so anyone have any idea about this
Created an application in studio that has multiple views for different languages with audio's, each view is accessed with 2 language for now that has 14 English audios and 14 Romanian audios( this applies for 4 views). The issue is when I switch between views as well as languages the audios play only once for 2 views, when its comes to 3rd and replaying the first 2 views no audio is played. Attached screenshots of debugging for more clarity on the error/issue. Error: [Intervention] Blocked attempt to create a WebMediaPlayer as there are too many WebMediaPlayers already in existence
Hi, How to save image from camera widget of 3D-eyeware into local storage (picture gallery of Hololens II)? Thanks.
Hey everyone! Could Vuforia Object Scanner be used for Vuforia Studio Experiences for Model Targeting? If yes, could you please provide an example how it could be implemented? Best Regards Olena
Hi all, I hope like to do a clean up of my experience server. While i am using the Vuforia View in Mobile/IPAD, i notice a list of project in the library, but it is not loadable. I check the directory of the experience server.: \ptc\studio-es-store\projects, i am not able to find the related project related to the name of the experience in the library. 1. I read Article - CS281363, and would like to try curl, i hope to clarify the following: " Project title might not be the same title of the publish experience." when i using the command below. -X "DELETE" https://<your-domain_name>/ExperienceService/content/projects/<projectname> How can i identify the correct "projectname" to delete, as i cannot find the "project" folder. 2. Can i view the from the folder in the directory, what title is used for the Title for the experience? 3. If i have the project in the ES, but i am not able to open the project with the Vuforia
I am wondering how to make a button that can go back a step in a sequence. I have a button that if I click it, one step of the sequence will play. I also have a button that will replay the step. I would like a button to go back steps and am unsure of how to do this.
Hi All, I want to use the model target to identify the devices in the factory and display the data of each device separately. The problem is that some of the devices in the factory have the same model shape, how should I differentiate them? The solution I can think of now is to set different inspection model profiles for devices with the same shape. But for large equipment, this method is very impractical. Is there any other better solution?
I am working on one complex assembly project where in between sequence I need to show the compression of spring followed by forward movement of piston. How to achieve this in creo illustrate without using Creo parametric (Mechanism/Animation- no license). Thanks in advance
Hi, I use the reflect shader on my object. But it remove model regular color, texture. I wish to apply a shader to make it more colorful, not replace it. Is it possible? Before shader After shader
Hi, I try higher version shader in TML (GLSL). #version 300 es After I preview the project, I got error message. Compile error in vertex shader: ERROR: unsupported shader version
Good morning everyone, I am experiencing a big problem with my publications after upgrading Vuforia Studio to version 9.2.2 (9.2.2.5162). Specifically, I use the following functions: tml3dRenderer.setProperties(group_selection[i], {opacity : 0}) and tml3dRenderer.setProperties(group_selection[i], {hidden : false}) to hide/show parts or entire groups of pvz models The second function with the parameter "hidden: false" is not working anymore. The project is large and the client using the experience is not really satisfied with this malfunction. Can someone help me?
How would I code a function to execute every time a service is completed? I would like to use js instead of bindings.
Hello there! I have a Value Display widget showing some data. I wanted to control the style with CSS in the Application section, so I wrote: //Green.valdispGreen {color: #33cc33;background-color: #000000;font-size: 25px;opacity: 0.7;} However, I found out that only the LABEL changed size, the VALUE portion of it, did not inherit the color or the font size: Does anyone know how to change the VALUE font and color? Thank you so much!
Dear support team, After clicking on a part like the rotor in the 3D-Guided Service Instructions demo experience, it gets highlighted green, but after that goes away it looks shinier. Why does it not go back to "normal" I have tried to adapt the on click ionic popup for a customer experience, but it does not work in view app, it only works in the preview. What could be the problem there? I am using a Iphone SE 2. I can't share the experience right now because of a non disclosure contract. This is the code I'm using: // $scope, $element, $attrs, $injector, $sce, $timeout, $http, $ionicPopup, and $ionicPopover services are available // triggered when user clicks on object in the scene $scope.$on('userpick', function (event, targetName, targetType, eventData) { // //Look at model and see if it has metadata. If it does, then execute the below code and create an object called metadata PTC.Metadata.fromId(targetName) .then((metadata) => { // // variable
Hi, I read this article (here) and try it on my project, but it doesn't work. Whatever texture changed, it didn't show difference. I uploaded two pictures (sea and forest for test). Then use this script to change texture and shader. $scope.init = function(){//$scope.setWidgetProp('model-1', 'texture', 'app/resources/Uploaded/sea.jpg?name=tex0&edge=repeat');$scope.setWidgetProp('model-1', 'texture', 'app/resources/Uploaded/forest.jpg?name=tex0&edge=repeat');$scope.setWidgetProp('model-1', 'shader', 'reflect;mixer f 0.5');};angular.element(document).ready($scope.init); In runtime, it look like that. Did I miss something?
Hello, is it possible to represent a fluid flow just like it shown in the video? How can i achieve that? With JS or JS and the TML-Widget? Thanks you for every tip.
I see from a previous post a few years ago that this was not an option. Testing today seems to show the same unless I am missing something, which is entirely possible. Creating the labels and such in Studio obviously works, it is just more work and a bit disconnected. Can anybody confirm? If not yet, can anybody comment on a "when"? Thanks, -Scott
Is it possible to place leaderline above a particular model or model item instead of putting it as 'Always on Top' in Vuforia Studio?Customer uses leaderline in annotation to indicate which annotation is for which part(model). The annotation and its leaderline looks like below: There is an end point point to the green part. But when they move the experience or look at the model at different angle, the end point of leaderline looks like pointing to another part. E.g: It is not clear on whether it is pointing to the green part or the backside gray part. Customer tried to use "Always on Top" option, it does make the endpoint place "above" the green part at different angles but since it places "above" everything. So it leads to other problems. E.g: When another part B and its annotation become above the part A, then due to the "Always on Top" option, the A's annotation would look like pointing to B's part. Causing another confusion. Customer requirement:1) They need part A'
Hello, any update about this ? https://community.ptc.com/t5/Vuforia-Studio/Support-for-Creo-Illustrate-6-1-decals/m-p/649646#M7575 It has to be working : https://community.ptc.com/t5/Vuforia-Studio-and-Chalk-Tech/What-s-New-in-Vuforia-Studio-9-0-0/ta-p/706386 Sometime it is working, sometime not... Does it has some limitations ? @JeffreyCoon
Hi, I have trouble in scanning small QR Code when using 3D-Eyeware (Hololens II). The QR Code size is 0.5cm2. If the QR Code cannot be scanned I would like to have another option which user input text or accept voice as input to text. But I cannot see any function for that kind of input. Any kind of idea would really appreciated as this scanning function is very crucial in my project. Many thanks.
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