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I have created model target for two object and created a database of the two object (Trained) and export the file. I have imported the database to Unity 1) I have selected the imported database - here new object2) In model target showing the two object that I have trained - here "newcube" and "monitor" 3) I have selected the new cube and added a 3d object for detection on cube - place a 3d model of rubix cube - child of model target 4) Then selected the "Monitor" and placed a 3d model of monitor - child of model target But my Objects are not tracking when adding two or more objects - when adding single objects its tracking The way I have done is correct or not for multi target object detection please help @tmccombie @Suraj_Patil
Hello Everyone, When I trigger the take picture event from camera on a 3D eyewear experience it is not showing the countdown and then the buttons to accept or cancel. Anyway to configure that to show? Thanks,Felipe Duarte
After updating to latest versions of Vuforia Studio, I have come across certain issues regarding the animations imported from Creo Illustrate. Many parts within an assembly are hidden while previewing or after publishing them on devices. Few months back, the animations were running fine in Vuforia Studio but now, the parts seems to be hidden in preview. However, those parts are visible in 3D Canvas.The parts which are hidden are involved in the animation sequences. Also for few parts, I noticed the parts to be translucent or 20% opaque while no property was changed. In Creo Illustrate, the animation still works without any issues and I could see all the parts which were missing while Previewing. Is there a reason why the parts turn invisible and some turn translucent while previewing or after publishing on devices? The previous work is being affected because of the issue.
Everything is correctly setup, thingworx is up and working, followed the installation guide, but experience service ping not working. http://localhost:2019/ExperienceService/ping - not workinghttp://invelon.local:2019/ExperienceService/username - not working http://localhost:8080/Thingworx/Composer/index.html - working correctly btw heres my C:\ptc\studio-es\configuration.json
Hello,I'd like to use the embedded animation of an fbx file. is it possible to import the sequence in vuforia studio just like the sequences from creo illustrate?thank you
when i open an experience on iphone 11pro there is a gap of about 1cm on the right edge of the screen when i switch from portrait to landscape mode...how to avoid that ...in css -> position: fixed, right: 0px ...does not work... or is it the iphone ?? and not due to vuforia studio css
Hello All, I am using the below code for spokentext( converting step instructions to speech 😞 $scope.speak = function(){var spokenText = $scope.view.wdg["label-1"].text;var msg = new SpeechSynthesisUtterance(spokenText);window.speechSynthesis.speak(msg);} But it works only on IOS, and does not work on Android. Can someone share the code for Android, please. Avinash
How many Number of ThingMarks do I get when sign up for vuforia studio?And It is possible to increase it? (Free or Paid?)Now I sign up for Traial version of vuforia studio.In the trial version, three ThingMarks were available.
Hello All, I've been having problems while creating an experience for Hololens 2. When I try to switch sequences using JS, the hololens wont change the sequence. I've added the PVI files of the sequences, that used to fix the problem, but not this time. I've made a workaround by splitting the sequences to different models, but now i can't toggle the model visibility when a sequence is selected. The model opacity also cannot be changed when the sequence is selected. My workaround was to change the scale of the models to 0.01 to hide them, but this not a good solution. Is there a proper fix for these bugs? Best wishes Alex
Hello frends, Is it possible to change or create voice commands from javascript?For example: is it possible to change Voice Response based on called function result? Thanks for any response. Tomas
Hi, I discovered some strange behavior of the 3D-image-buttons in a 3D-Panel. In vuforia studio, they randomly go to position 0,0,0 in the canvas. The position values though, take the same value as the 3D-Panel, just rounded. After repositioning them to the correct positions, it might work first time after saving, but after several times of saving they all randomly change position again.I think the 3D-Panel is available for half a year now but is still with bugs. This is not good ☹
Hi, We're doing prototype development specifically navigation app. I have a vendor that help us to scan area using Matterport. One of files I received from them is .E57 file. My question:In ATG, can I use .e57 file from Matterport to generate area target file in ATG?I got error (figure below) as I use .e57 file in ATG As far as I know, Matterport account with professional license subscribed is needed for this. Since I have .e57 file, I thought I could use it without purchase the license as this is our proof-of-concept development. Thanks.
I'm using creo illustrate to create an assembly sequence. In Illustrate I see some black components and in Vuforia Studio they turn into grey. Why? I suppose is a matter of shaders? How to solve this issue?
Hello. We have been having some challenges keeping models neat and stable after we acquire tracking via a model target. I was under the impression that, after the HoloLens2 maps an environment, the position of the models should improve. This is not, however, my experience. So, I have several questions that I hope someone can answer (preferable from PTC): 1. Is Vuforia Studio using the Mixed Reality Tool Kit for SLAM, or is this a PTC-developed algo?2. I know with certainty that SIZE of the Thingmark/Model Target sets the SCALE of a model when loading it. Is this also true for the HoloLens, or does the SLAM provide scale?3. If the above is true, and the SLAM sets the scale and relative position of objects, then could we REMOVE a Thingmark after the initial anchoring and still maintain alignment? Thank you very much!
Hello everybody, when I upload my models in Vuforia Studio, the tree structure is removed, so that theoretically I have to select all model elements individually with the model item widget. Is there a possibility that the tree structure of the 3D model will be adopted directly? Many thanks and best regards Marcel
Hello community,I've just came across the Azure remote rendering adv.That looks impressive and I started wondering if it's even possible to use it with Hololens2 and Vuforia Studio.In Microsoft doc. they speak about the implementation of SDK for Unity...Any chances it's a way to go with Studio?It would be so good to take advantage of it especially when using models with millions of polygons. Best regardsThanks!
Hello, I've noticed that if a user is not in composerusers group in thingworx it cannot access even to vuforia view.my goal is to give some users only the possibility to login to vuforia view and view the AR experiences without giving them access to thingworx composer.
Hello, I would like to create an experience able to contain multiple thingmarks at the same time (or to make a succession of different experiences as seamlessly as possible). Let me explain: during the navigation, I would like that, by pointing to a thingmark, some information would come out; if I point to another thingmark, different information and so on.it's possible?
Hello, I've prepared a section animation step in a sequence from creo illustrate.when importing the pvz into vuforia studio the sectioning animation is not shown.Why? How to solve this issue? Thank you
Hello developers,I was trying to implement simple on/off process of 3D image. With using 2D button I am able to on/off the 3d images but my project requires me to use 3D model as button. Is this possible? Looking for some sample code to help me understand the process. Regards,
Dear forum users, I would like to implement an use case, but I am not sure if it is possible the way I imagine. I want to set an unknown number of waypoints within the experience. In other words I want to include a 3D model, which can be multiplied within the experience by pressing a button. Every copy of the 3D model should be manipulable regarding its xyz-position. My research has shown that 3D widgets can not be created during runtime, is that right? It think it is a similar use case like that one: https://community.ptc.com/t5/Vuforia-Studio/how-to-add-object-s-dynamically-on-press-of-a-button-in-an/m-p/637723#M7180 but the solution is not satisfying, since creating a fixed number of models in advance is not practical for me. I would be very happy if someone could answer me, if something like I imagine is even possible? I am greatful for every hint! All the best, Katrin.
I have a relatively large model and have made the experience that the user sees the important places (e.g. 3D img) simply over or can not find. My idea would be a 3D model in the form of an arrow, this arrow should be fixed in front of the camera and always turn in the direction of the "important place (3D img)". I have already seen in other articles that binding widgets in front of the camera is no problem e. g. https://community.ptc.com/t5/Vuforia-Studio/Finding-distance-from-the-model/m-p/647022 but how can I make this widget rotate in the direction of the "important place (3D img)"? How can I implement such functionality? I am sure other users would also benefit from something like this. Thanks a lot in advance.
Hi Support, I get the below error when I try to publish an experience in studio. I search the support topis and below are some of the solutions I tried without any sucess: Articles Proposed sulutions: Article - CS279248 - Publishing Model Target experiences fail in On Premises instances of Vuforia Studio Experience Service (ptc.com) Article - CS311736 - Model Target projects fail to publish in Vuforia Studio 8.4.6 (ptc.com) Vuforia Studio Help (ptc.com) : Check targetGenerator.image.disable and targetGenerator.model.disable settings from Error: [2021-05-10T11:09:23.843Z] error: [twx-studio:api] Error occured while publishing project Rocketmine_-_DJI_Mavic_Mini {statusCode: 500,message: '{"message":"An error occurred while generating targets","errorCode":"","error":{}}'} Environment: This is running on an on-premise server running Linux. This experience seems to be using an imageTarget. We tried publishing the same experience to P
Hello, I am trying to create some area targets in Unity using an e57 file I have for a scan of my office. However, when I am trying to upload the file to the Area Target Generator, I am getting the following error: E57 processing: Validation of the E57 file failed. Check the validation report for details. I am not sure exactly what scanner was used, but I know if was a NavVis scanner of some sort. I can't find the validation report either to figure out what the issue is. I also have an rcp file if that helps. Any idea what is happening?
Hello, When using Vuforia Studio as an AR manual, I want to export the implementation record as a report.I prefer PDF as the report format. Can i export Vuforia Studio values?I understand that this is possible by working with thingworx, but I want to output a simple report. Best regards,
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