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I am wondering how to make a button that can go back a step in a sequence. I have a button that if I click it, one step of the sequence will play. I also have a button that will replay the step. I would like a button to go back steps and am unsure of how to do this.
Hi All, I want to use the model target to identify the devices in the factory and display the data of each device separately. The problem is that some of the devices in the factory have the same model shape, how should I differentiate them? The solution I can think of now is to set different inspection model profiles for devices with the same shape. But for large equipment, this method is very impractical. Is there any other better solution?
I am working on one complex assembly project where in between sequence I need to show the compression of spring followed by forward movement of piston. How to achieve this in creo illustrate without using Creo parametric (Mechanism/Animation- no license). Thanks in advance
Hi, I use the reflect shader on my object. But it remove model regular color, texture. I wish to apply a shader to make it more colorful, not replace it. Is it possible? Before shader After shader
Hi, I try higher version shader in TML (GLSL). #version 300 es After I preview the project, I got error message. Compile error in vertex shader: ERROR: unsupported shader version
Good morning everyone, I am experiencing a big problem with my publications after upgrading Vuforia Studio to version 9.2.2 (9.2.2.5162). Specifically, I use the following functions: tml3dRenderer.setProperties(group_selection[i], {opacity : 0}) and tml3dRenderer.setProperties(group_selection[i], {hidden : false}) to hide/show parts or entire groups of pvz models The second function with the parameter "hidden: false" is not working anymore. The project is large and the client using the experience is not really satisfied with this malfunction. Can someone help me?
Vuforia Studio Bug fixes and minor improvements Vuforia View RealWear: With the Vuforia Studio 9.2.2 release, you will need to update your RealWear firmware to 12.1, as we are discontinuing support for RealWear 11.2 and 12.0. Updating to RealWear 12.1 will provide access to the most up-to-date features and support. Once you've updated to 12.1, republish your 2D eyewear projects with the latest release of Vuforia Studio - version 9.2.2. This update to RealWear firmware and republishing your projects will resolve the known issues with voice commands and widgets. HoloLens: Resolved issues with sequence order and coloring Improvements to text size and display of 3D buttons Bug fixes and minor improvements Experience Service Bug fixes and security improvements
How would I code a function to execute every time a service is completed? I would like to use js instead of bindings.
Hello there! I have a Value Display widget showing some data. I wanted to control the style with CSS in the Application section, so I wrote: //Green.valdispGreen {color: #33cc33;background-color: #000000;font-size: 25px;opacity: 0.7;} However, I found out that only the LABEL changed size, the VALUE portion of it, did not inherit the color or the font size: Does anyone know how to change the VALUE font and color? Thank you so much!
Vuforia Studio Support for sequences created with Creo Illustrate 8.0 Support for occlusion on Area Targets Improvements to 3D Panel widget: Ability to configure offset and snap distance Bug fixes and minor improvements Vuforia View Support for Windows Surface Go 2 Android: Support for Android 6 and 7 will be discontinued in July 2021 RealWear: Support for RealWear 11 will be discontinued in July 2021 Bug fixes and minor improvements Experience Service Support for ThingWorx 9.2 Support for RHEL 8.4 Support for Ubuntu 20.04 Support for PostgreSQL 13.3 Bug fixes and minor improvements
Dear support team, After clicking on a part like the rotor in the 3D-Guided Service Instructions demo experience, it gets highlighted green, but after that goes away it looks shinier. Why does it not go back to "normal" I have tried to adapt the on click ionic popup for a customer experience, but it does not work in view app, it only works in the preview. What could be the problem there? I am using a Iphone SE 2. I can't share the experience right now because of a non disclosure contract. This is the code I'm using: // $scope, $element, $attrs, $injector, $sce, $timeout, $http, $ionicPopup, and $ionicPopover services are available // triggered when user clicks on object in the scene $scope.$on('userpick', function (event, targetName, targetType, eventData) { // //Look at model and see if it has metadata. If it does, then execute the below code and create an object called metadata PTC.Metadata.fromId(targetName) .then((metadata) => { // // variable
Hi, I read this article (here) and try it on my project, but it doesn't work. Whatever texture changed, it didn't show difference. I uploaded two pictures (sea and forest for test). Then use this script to change texture and shader. $scope.init = function(){//$scope.setWidgetProp('model-1', 'texture', 'app/resources/Uploaded/sea.jpg?name=tex0&edge=repeat');$scope.setWidgetProp('model-1', 'texture', 'app/resources/Uploaded/forest.jpg?name=tex0&edge=repeat');$scope.setWidgetProp('model-1', 'shader', 'reflect;mixer f 0.5');};angular.element(document).ready($scope.init); In runtime, it look like that. Did I miss something?
Hello, is it possible to represent a fluid flow just like it shown in the video? How can i achieve that? With JS or JS and the TML-Widget? Thanks you for every tip.
I see from a previous post a few years ago that this was not an option. Testing today seems to show the same unless I am missing something, which is entirely possible. Creating the labels and such in Studio obviously works, it is just more work and a bit disconnected. Can anybody confirm? If not yet, can anybody comment on a "when"? Thanks, -Scott
Is it possible to place leaderline above a particular model or model item instead of putting it as 'Always on Top' in Vuforia Studio?Customer uses leaderline in annotation to indicate which annotation is for which part(model). The annotation and its leaderline looks like below: There is an end point point to the green part. But when they move the experience or look at the model at different angle, the end point of leaderline looks like pointing to another part. E.g: It is not clear on whether it is pointing to the green part or the backside gray part. Customer tried to use "Always on Top" option, it does make the endpoint place "above" the green part at different angles but since it places "above" everything. So it leads to other problems. E.g: When another part B and its annotation become above the part A, then due to the "Always on Top" option, the A's annotation would look like pointing to B's part. Causing another confusion. Customer requirement:1) They need part A'
Hello, any update about this ? https://community.ptc.com/t5/Vuforia-Studio/Support-for-Creo-Illustrate-6-1-decals/m-p/649646#M7575 It has to be working : https://community.ptc.com/t5/Vuforia-Studio-and-Chalk-Tech/What-s-New-in-Vuforia-Studio-9-0-0/ta-p/706386 Sometime it is working, sometime not... Does it has some limitations ? @JeffreyCoon
Hi, I have trouble in scanning small QR Code when using 3D-Eyeware (Hololens II). The QR Code size is 0.5cm2. If the QR Code cannot be scanned I would like to have another option which user input text or accept voice as input to text. But I cannot see any function for that kind of input. Any kind of idea would really appreciated as this scanning function is very crucial in my project. Many thanks.
I published a piece of work about 2 months ago but now I am unable to view it, I have tried republishing and it is not working can anyone help. I have attached what the error message says below
My laptop got damaged and I want to recover my published AR experience.Is there any way to get back the AR experience ??
When I click the hamburger button in the header, it opens a side window with a Menu that only contains the word Home and all I can do is open and close this window. How do I edit this space to add/change the content in it and possible change the behavior (JS functions, buttons, text, etc). If I can't modify this space, is there a way to use the header but remove the hamburger button?
Hi Gurus, Following Article CS325947, I was able to import my 3D model (obj) with its texture (defined by mtl file), as shown. However, after I published my project and view the model in View experience (through spatial target), the texture is not able to display properly (as shown). How do I go around this issue? Is there anything I missed out? 3D model with texture displayed properly in Vuforia Studio Texture is not displayed in View
I have added a popup at the end of the steps using stepcompleted event and I want to disable the popup when I click previous button as it is still showing after clicking the previous button. How can I do that?
Hello Guys,I am trying to put 3D images to my content.It works well with preview but after I publish it and check in my Hololens, the Image is nowhere to be found.I used 3D Image as my widget.Any solutions for this?I am just placing 3D image alongside with my 3D model. No javascript involved.. The 3D model is there but the 3D Image with the model's description is nowhere to be found.
I was curious if it's possible to semi-automate the generation of model targets. I have a lot of different models that may have some small differences, but are largely the same. If I manually set the model target for a single model, is there any way to retrieve the camera position/orientation from the model target and then automatically generate model targets by providing another model and the desired camera position/orientation?
Vuforia Studio The source URL of 3D Audio and 3D Video widgets can now be set dynamically Bug fixes and minor improvements Vuforia View Android Versions prior to 8.0 are no longer supported RealWear Beginning in August 2021, only RealWear 12.1 will be supported HoloLens Improvements to stability of Model Tracking Improved display of models defined at large scales Bug fixes and minor improvements Experience Service Bug fixes and security improvements
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