Transform Point from Section CS into Solid(World) CS Hey,I have a Section with a line with starting point (0,0). Now I want to get world coordinates(in the Solid CS) for this line. It may be like (100, 140, 10)I read in the User Guide, that there is an option to transform coordinates using rotation matrix(and probably not only rotation but also shifting as long as Matrix is 4x4).Say I have an object of pfcTransform3D class, now I have to setMatrix and then I will be able to TransformPointThe question is: To setMatrix, I have to know coordinate system's base vectors (for xOy are (1, 0) and (0,1)) for both (target and source CS's). Where can I get these vectors for my Section and Solid (probably (1, 0, 0) and (0, 1, 0) and (0, 0, 1) ) and Shifting vector?Thank you in advance,Artem